Playing to Adapt: Crowdsourcing Historical Climate Data with Gamification to Improve Farmer's Risk Management Instruments

cg.authorship.typesCGIAR and advanced research institute
cg.contributor.affiliationCornell University
cg.contributor.affiliationColumbia University
cg.contributor.crpClimate Change, Agriculture and Food Security
cg.creator.identifierJ. Nicolas Hernandez-Aguilera: 0000-0002-3760-5164
cg.creator.identifierDaniel Osgood: 0000-0002-7380-6043
cg.identifier.doihttps://doi.org/10.2139/ssrn.3639580
cg.issn1556-5068
cg.journalSocial Science Research Network
cg.subject.ccafsCLIMATE SERVICES AND SAFETY NETS
cg.subject.sdgSDG 2 - Zero hunger
cg.subject.sdgSDG 13 - Climate action
dc.contributor.authorHernández Aguilera, J. Nicolas
dc.contributor.authorMauerman, Max
dc.contributor.authorOsgood, Daniel
dc.date.accessioned2021-02-16T23:29:41Zen
dc.date.available2021-02-16T23:29:41Zen
dc.identifier.urihttps://hdl.handle.net/10568/111351
dc.titlePlaying to Adapt: Crowdsourcing Historical Climate Data with Gamification to Improve Farmer's Risk Management Instrumentsen
dcterms.abstractGround-truthed community-based information over time and space can improve the design of climate risk instruments, reducing the mismatch between farmers’ reported events and remote sensing datasets. However, increasing constraints on direct interaction and a lack of incentives for rural communities’ participation can compromise crowdsourced verification. To address these issues, we designed a game, KON, that uses “gamified” incentives and behavioral elements to gather accurate historical climate data by priming memory through the pairwise comparisons of years and incentivizing accuracy through a points-reward matching system. Our preliminary results suggest that pairwise comparison can facilitate historical bad years recalling, and there is a high correspondence between farmers reporting and satellite sources. Moreover, farmers’ reporting clarifies the story when satellite sources disagree. In addition, the number of responses to the online prototype of the game and the level of participant engagement demonstrated that our game can be easily adapted to different types of weather events and facilitate the collection of a large amount of data in a short amount of time. To adapt and generalize the impact of gamification in diverse agricultural settings, future stages in this project include improve and expand game versions and interphases (i.e., smartphone, SMS), and perform an RCT evaluation for additional hypothesis testing.en
dcterms.accessRightsLimited Access
dcterms.audienceScientists
dcterms.audienceAcademics
dcterms.audienceCGIAR
dcterms.audienceDevelopment Practitioners
dcterms.bibliographicCitationHernandez-Aguilera JN, Mauerman M, Osgood D. 2020. Playing to Adapt: Crowdsourcing Historical Climate Data with Gamification to Improve Farmer’s Risk Management Instruments. Social Science Research Network 1-26.en
dcterms.extent1-26
dcterms.issued2020-07-27
dcterms.languageen
dcterms.publisherElsevier
dcterms.subjectagricultureen
dcterms.subjectrisk assessmenten
dcterms.subjectrisken
dcterms.subjectfarmersen
dcterms.subjectclimate changeen
dcterms.subjectfood securityen
dcterms.typeJournal Article

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